new patch

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njord88
Posts: 697
Joined: Friday 4. December 2015, 18:40
Location: Brasil
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new patch

Post by njord88 » Monday 10. October 2016, 23:18

lol
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Hastien
Commanding Officer
Posts: 1703
Joined: Tuesday 15. December 2015, 23:36
Location: Virginia (org. Illinois), USA

Re: new patch

Post by Hastien » Tuesday 11. October 2016, 02:43

S! Funny. I saw you earlier way ahead of me running. Next you were 200 yards behind me. The next second i saw gernades flying past me that you were throwing at a beddy that was 200 yds ahead of me. Next you were at beddy as all the nades were going off. I was really confused. In that battle of Longwy, ei were running all over and being very jittery and skipping around. Some took 4 to 5 shots in chest at 100 yrds running str before falling dead. Now in defense, I did see that my computer turns on Windows Defender every time that i start WW2 or start Teamspeak. Now that I have fixed that issue, I havent tested it since it is turned off. Will try again tomorrow after I clean the house. Tomorrow is floor day and walls. Oh the joy!!!
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Hastien
Commanding Officer
Posts: 1703
Joined: Tuesday 15. December 2015, 23:36
Location: Virginia (org. Illinois), USA

Re: new patch

Post by Hastien » Tuesday 11. October 2016, 02:49

S! Also something else i saw, the white bar on the fps that has the black dots, usually has the dots fairly close to each other and gaps when there is something wrong or missing. Yesterday, i had large gaps between the dots which i have never had before. I will check this out again tomorrow when i retest. Also on a side note. Whips did a good job yesterday recapping a cp and suppressing a depot from outer buildings. We had 5 guys around the cp and one guy, Majes99 inside keeping us updated on timer. Maybe we should start doing this all the time. Was easy getting info because all of us resetting that cp was on t/s and we reacted so much faster than us all being inside.
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bierbaer
Co-Founder
Posts: 2871
Joined: Saturday 21. November 2015, 23:47
Location: Germany
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Re: new patch

Post by bierbaer » Tuesday 11. October 2016, 08:28

Its a first version of the predictor code. It is being improved as we speak. Unfortunately, with the low pop in general, there weren't enough beta testers around to stress test the predictor code. But rats were monitoring it yesterday and are working on improvements right now

bb
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Eesti
Communication & Recruiting Officer
Posts: 1395
Joined: Thursday 26. November 2015, 17:17
Location: Quebec, Canada

Re: new patch

Post by Eesti » Tuesday 11. October 2016, 14:54

Communication & Recruiting Officer
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Sko43
Posts: 163
Joined: Wednesday 30. March 2016, 19:05
Location: Romania

Re: new patch

Post by Sko43 » Wednesday 12. October 2016, 14:30

though the lag is reduced a bit,but still comes in short bursts
having from 12 to 30 fps, but sometimes drops to 2
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