Wall
Re: Wall
LOL.....that and frustrated with the ongoing war slog. However, this demonstrates the breadth of in game activities that are available for us to enjoy and apparently was also an effective defensive endeavor....glad everyone had fun!

Re: Wall
voro, I have graphics, connection (lag and stuttering) and audio issues this campaign....I have gotten killed by more "unseen" enemy than in any time during the last 10 years.....so, yes, I get frustrated......and I move to other endeavors....the goal is to have fun! 
At some point, I will work thru all the issues but its not happening fast enough for me...lol!

At some point, I will work thru all the issues but its not happening fast enough for me...lol!

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- Commanding Officer
- Posts:1703
- Joined:Tuesday 15. December 2015, 23:36
- Location:Virginia (org. Illinois), USA
Re: Wall
S! This is more like the French defense system. I do wish they would make these a bit tougher as well. A tank came up and made quick work on the bunkers to punch thru. Also an AC bombed the wall as well and took out about 4 of the bunkers (did not bomb in line with bunkers). It seems they are a bit to east to take down. A satchel charge can take one down with one charge if i remember and i think it should be close or even the same as the MS. They are similar in design and it would help with fortification style stuff we can do with these. If you make both the MS and the atg pit 4 satchels, make the anti-tank trap since metal 2 charges and the sandbag and the sniper pit both 1 charge. From strongest to weakest.
Another thing we could do with the atg pits and the tank traps, when the release of the town base supply comes in and people start over supplying towns, we could find a pinch spot on the route where were going to set up interdiction and place a atg pit on road and place a few of the anti tank traps in the bushes and make a small wall to try to push them to the kill spots, or let them try to fit thru the small holes that will be to the right and left of the atg pit and let them hit the tank traps in bushes before shooting. This will slow down supply even more. Also once they start seeing these, they will think there is an interdiction set up, even though there may not be.
Another thing we could do with the atg pits and the tank traps, when the release of the town base supply comes in and people start over supplying towns, we could find a pinch spot on the route where were going to set up interdiction and place a atg pit on road and place a few of the anti tank traps in the bushes and make a small wall to try to push them to the kill spots, or let them try to fit thru the small holes that will be to the right and left of the atg pit and let them hit the tank traps in bushes before shooting. This will slow down supply even more. Also once they start seeing these, they will think there is an interdiction set up, even though there may not be.
